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Blog

Notes on game production, interactive design, tooling, and the craft of shipping.

1 Apr 2026Development

Why I Switched to a Headless CMS

After years of wrestling with traditional CMS platforms, I made the jump to headless. Here's what changed and why I'm not going back.

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15 Mar 2026Design

Building Accessible UIs: Lessons from the Trenches

Accessibility isn't an afterthought — it's a design constraint that makes everything better. Here are the practical lessons I've learned.

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20 Feb 2026Tooling

My Terminal Setup for Maximum Productivity

A walkthrough of my terminal configuration, favourite CLI tools, and the workflow optimisations that save me hours every week.

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10 Jan 2026Design

The Case for Brutalist Web Design

In a world of cookie-cutter templates, brutalist design offers something rare: honesty. Here's why I think more portfolios should embrace raw aesthetics.

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